/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "hyjal.h"
#include "hyjal_trash.h"

#define SPELL_CARRION_SWARM 31306
#define SPELL_SLEEP 31298
#define SPELL_VAMPIRIC_AURA 38196
#define SPELL_INFERNO 31299

#define SAY_ONDEATH "The clock... is still... ticking."
#define SOUND_ONDEATH 10982

#define SAY_ONSLAY1 "Your hopes are lost!"
#define SAY_ONSLAY2 "Scream for me!"
#define SAY_ONSLAY3 "Pity, no time for a slow death!"
#define SOUND_ONSLAY1 10981
#define SOUND_ONSLAY2 11038
#define SOUND_ONSLAY3 11039

#define SAY_SWARM1 "The swarm is eager to feed!"
#define SAY_SWARM2 "Pestilence upon you!"
#define SOUND_SWARM1 10979
#define SOUND_SWARM2 11037

#define SAY_SLEEP1 "You look tired..."
#define SAY_SLEEP2 "Sweet dreams..."
#define SOUND_SLEEP1 10978
#define SOUND_SLEEP2 11545

#define SAY_INFERNO1 "Let fire rain from above!"
#define SAY_INFERNO2 "Earth and sky shall burn!"
#define SOUND_INFERNO1 10980
#define SOUND_INFERNO2 11036

#define SAY_ONAGGRO "You are defenders of a doomed world! Flee here, and perhaps you will prolong your pathetic lives!"
#define SOUND_ONAGGRO 10977

class boss_anetheron: public CreatureScript {
public:
	boss_anetheron() :
			CreatureScript("boss_anetheron") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_anetheronAI(pCreature);
	}

	struct boss_anetheronAI: public hyjal_trashAI {
		boss_anetheronAI(Creature *c) :
				hyjal_trashAI(c) {
			pInstance = c->GetInstanceScript();
			pGo = false;
			pos = 0;
			SpellEntry *TempSpell = GET_SPELL(SPELL_SLEEP);
			if (TempSpell && TempSpell->EffectImplicitTargetA[0] != 1) {
				TempSpell->EffectImplicitTargetA[0] = 1;
				TempSpell->EffectImplicitTargetB[0] = 0;
			}
		}

		uint32 SwarmTimer;
		uint32 SleepTimer;
		uint32 AuraTimer;
		uint32 InfernoTimer;
		bool pGo;
		uint32 pos;

		void Reset() {
			damageTaken = 0;
			SwarmTimer = 45000;
			SleepTimer = 60000;
			AuraTimer = 5000;
			InfernoTimer = 45000;

			if (pInstance && IsEvent)
				pInstance->SetData(DATA_ANETHERONEVENT, NOT_STARTED);
		}

		void EnterCombat(Unit * /*who*/) {
			if (pInstance && IsEvent)
				pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
			DoPlaySoundToSet(me, SOUND_ONAGGRO);
			me->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
		}

		void KilledUnit(Unit * /*victim*/) {
			switch (urand(0, 2)) {
			case 0:
				DoPlaySoundToSet(me, SOUND_ONSLAY1);
				me->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, 0);
				break;
			case 1:
				DoPlaySoundToSet(me, SOUND_ONSLAY2);
				me->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, 0);
				break;
			case 2:
				DoPlaySoundToSet(me, SOUND_ONSLAY3);
				me->MonsterYell(SAY_ONSLAY3, LANG_UNIVERSAL, 0);
				break;
			}
		}

		void WaypointReached(uint32 i) {
			pos = i;
			if (i == 7 && pInstance) {
				Unit *pTarget = Unit::GetUnit((*me),
						pInstance->GetData64(DATA_JAINAPROUDMOORE));
				if (pTarget && pTarget->isAlive())
					me->AddThreat(pTarget, 0.0f);
			}
		}

		void JustDied(Unit *victim) {
			hyjal_trashAI::JustDied(victim);
			if (pInstance && IsEvent)
				pInstance->SetData(DATA_ANETHERONEVENT, DONE);
			DoPlaySoundToSet(me, SOUND_ONDEATH);
			me->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0);
		}

		void UpdateAI(const uint32 diff) {
			if (IsEvent) {
				//Must update npc_escortAI
				npc_escortAI::UpdateAI(diff);
				if (!pGo) {
					pGo = true;
					if (pInstance) {
						AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
						AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
						AddWaypoint(2, 4907.12f, -1667.08f, 1321.00f);
						AddWaypoint(3, 4963.18f, -1699.35f, 1340.51f);
						AddWaypoint(4, 4989.16f, -1716.67f, 1335.74f);
						AddWaypoint(5, 5026.27f, -1736.89f, 1323.02f);
						AddWaypoint(6, 5037.77f, -1770.56f, 1324.36f);
						AddWaypoint(7, 5067.23f, -1789.95f, 1321.17f);
						Start(false, true);
						SetDespawnAtEnd(false);
					}
				}
			}

			//Return since we have no target
			if (!UpdateVictim())
				return;

			if (SwarmTimer <= diff) {
				if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
					DoCast(pTarget, SPELL_CARRION_SWARM);

				SwarmTimer = urand(45000, 60000);
				switch (urand(0, 1)) {
				case 0:
					DoPlaySoundToSet(me, SOUND_SWARM1);
					me->MonsterYell(SAY_SWARM1, LANG_UNIVERSAL, 0);
					break;
				case 1:
					DoPlaySoundToSet(me, SOUND_SWARM2);
					me->MonsterYell(SAY_SWARM2, LANG_UNIVERSAL, 0);
					break;
				}
			} else
				SwarmTimer -= diff;

			if (SleepTimer <= diff) {
				for (uint8 i = 0; i < 3; ++i) {
					if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
						pTarget->CastSpell(pTarget, SPELL_SLEEP, true);
				}
				SleepTimer = 60000;
				switch (urand(0, 1)) {
				case 0:
					DoPlaySoundToSet(me, SOUND_SLEEP1);
					me->MonsterYell(SAY_SLEEP1, LANG_UNIVERSAL, 0);
					break;
				case 1:
					DoPlaySoundToSet(me, SOUND_SLEEP2);
					me->MonsterYell(SAY_SLEEP2, LANG_UNIVERSAL, 0);
					break;
				}
			} else
				SleepTimer -= diff;
			if (AuraTimer <= diff) {
				DoCast(me, SPELL_VAMPIRIC_AURA, true);
				AuraTimer = urand(10000, 20000);
			} else
				AuraTimer -= diff;
			if (InfernoTimer <= diff) {
				DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true),
						SPELL_INFERNO);
				InfernoTimer = 45000;
				switch (urand(0, 1)) {
				case 0:
					DoPlaySoundToSet(me, SOUND_INFERNO1);
					me->MonsterYell(SAY_INFERNO1, LANG_UNIVERSAL, 0);
					break;
				case 1:
					DoPlaySoundToSet(me, SOUND_INFERNO2);
					me->MonsterYell(SAY_INFERNO2, LANG_UNIVERSAL, 0);
					break;
				}
			} else
				InfernoTimer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

#define SPELL_IMMOLATION     31303
#define SPELL_INFERNO_EFFECT 31302

class mob_towering_infernal: public CreatureScript {
public:
	mob_towering_infernal() :
			CreatureScript("mob_towering_infernal") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new mob_towering_infernalAI(pCreature);
	}

	struct mob_towering_infernalAI: public ScriptedAI {
		mob_towering_infernalAI(Creature *c) :
				ScriptedAI(c) {
			pInstance = c->GetInstanceScript();
			if (pInstance)
				AnetheronGUID = pInstance->GetData64(DATA_ANETHERON);
		}

		uint32 ImmolationTimer;
		uint32 CheckTimer;
		uint64 AnetheronGUID;
		InstanceScript* pInstance;

		void Reset() {
			DoCast(me, SPELL_INFERNO_EFFECT);
			ImmolationTimer = 5000;
			CheckTimer = 5000;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void KilledUnit(Unit * /*victim*/) {
		}

		void JustDied(Unit * /*victim*/) {
		}

		void MoveInLineOfSight(Unit *who) {
			if (me->IsWithinDist(who, 50) && !me->isInCombat()
					&& me->IsHostileTo(who))
				AttackStart(who);
		}

		void UpdateAI(const uint32 diff) {
			if (CheckTimer <= diff) {
				if (AnetheronGUID) {
					Creature* boss = Unit::GetCreature((*me), AnetheronGUID);
					if (!boss || (boss && boss->isDead())) {
						me->setDeathState(JUST_DIED);
						me->RemoveCorpse();
						return;
					}
				}
				CheckTimer = 5000;
			} else
				CheckTimer -= diff;

			//Return since we have no target
			if (!UpdateVictim())
				return;

			if (ImmolationTimer <= diff) {
				DoCast(me, SPELL_IMMOLATION);
				ImmolationTimer = 5000;
			} else
				ImmolationTimer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_anetheron() {
	new boss_anetheron();
	new mob_towering_infernal();
}
